Lesson 13 - Graphic Clock in Java Swing - Drawing
In the previous lesson, Graphic Clock in Java Swing - Form Design, we started an application rendering analog and digital clocks. Today, we'll continue and make the application up and running.
Rendering Analog Clock Hands
Now, let's add a method to the
Clock class to render analog
clock hands based on the current time:
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In this tutorial we continue to program Java analog clock, we'll learn to draw images as BufferedImage, and use Graphics2d with antialiasing.
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