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Lesson 13 - Graphic Clock in Java Swing - Drawing

In the previous lesson, Graphic Clock in Java Swing - Form Design, we started an application rendering analog and digital clocks. Today, we'll continue and make the application up and running.

Rendering Analog Clock Hands

Now, let's add a method to the Clock class to render analog clock hands based on the current time:


 

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Article description

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In this tutorial we continue to program Java analog clock, we'll learn to draw images as BufferedImage, and use Graphics2d with antialiasing.

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Article has been written for you by David Capka Hartinger
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The author is a programmer, who likes web technologies and being the lead/chief article writer at ICT.social. He shares his knowledge with the community and is always looking to improve. He believes that anyone can do what they set their mind to.
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