Lesson 14 - Interfaces in C# .NET
In the previous exercise, Solved tasks for OOP in C# .NET lessons 12-13, we've practiced our knowledge from previous lessons.
In this tutorial you'll learn about interfaces, how to auto-implement them with Visual Studio, and how to replace multiple inheritances with them.
In the previous lesson, Solved tasks for OOP in C# .NET lessons 12-13, we practiced working with List collections and created an electronic diary in C# .NET. In today's tutorial, we'll be getting back into some more theoretical matters. We're going to unveil yet another utility of the object-oriented programming world!
Interface
When one refers to an object's interface, they are referring to how an object is visible from the outside. We already know that an object contains methods that can be set as private or public. The object's interface consists of its public methods, which is the way we communicate with certain types of objects. We have already dealt with public methods in previous lessons, e.g. the ones we set up for our arena warrior. The Warrior class we made had the following public methods:
- void Attack(Warrior enemy)
- void Defend(int hit)
- bool Alive()
- void SetMessage(string message)
- string GetLastMessage()
- string HealthBar()
If we store a Warrior class instance into a variable, we are able to call the Attack() or Defend() methods on it. Nothing new, right?
As a matter of fact, we are able to declare an interface separately, sort of like we do with classes, and we would then be able to use it as a data type.
We'll give it a go, but on a simpler class than the Warrior class we made. We'll start by creating a new project, a console application, naming it InterfaceSample, and adding a simple class. In my opinion, theoretical concepts should be explained using light examples, meaning not as serious. With that all being said, let's make a bird class! Our bird will be able to chirp, breathe and peck. Our Bird class will look something like this:
class Bird { public void Chirp() { Console.WriteLine("♫ ♫ ♫"); } public void Breathe() { Console.WriteLine("Breathing..."); } public void Peck() { Console.WriteLine("Peck, peck!"); } }
Done! Now, let's move to Program.cs and create a bird instance:
Bird bird = new Bird();
Once you've created an instance of the bird class, write whatever you called the instance, in my case, it is "bird", and add a dot right after it. Visual Studio will then display all of its class methods (you can also invoke IntelliSense by pressing Ctrl + Space):
We now see everything that we can call on the bird instance. The 3 methods we just now implemented are there as well as some others that all objects have from its base.
Now let's create an interface for our bird. We'll use the interface keyword to do just that. In C# .NET, it's a good practice to prefix the Interface with "I" (as in Interface). Right-click on the project, and choose add a new item -> Interface.
An empty interface will be added to our project. We'll add the headers of methods which this interface will require. The implementation itself, method content, is added later by the class that implements the interface.
Let's add method headers to the IBird interface, we'll purposely omit one of them and only add chirping and breathing:
interface IBird { void Chirp(); void Breathe(); }
We don't specify the public modifier since an interface contains public methods only. It wouldn't make sense otherwise since it specifies how to work with an object from the outside.
Let's go back to Program.cs and change the line with the bird variable so it won't be longer of the Bird type, but of the IBird type:
IBird bird = new Bird();
What the code above means is that in the bird variable, we expect an object that contains the methods specified in the IBird interface. Visual Studio reports an error since the Bird class doesn't implement the IBird interface yet. Although it does have the needed methods, it must first be informed that it implements this interface. Let's move to the Bird class and let it implement the IBird interface. We do it in the same way as when we want a class to inherit from another:
class Bird: IBird
{
. . .
When we go back to Program.cs, the line with the variable of the IBird type no longer causes an error. The Bird class correctly implements the IBird interface. Meaning that Bird instances can now be stored in variables of this type.
Now just for completeness' sake, let's see what happens when we remove a method from the class, which is required by the interface, like the Chirp() method. Visual Studio will warn us that the implementation is not complete. Once you have visual confirmation of the interface's dependency on the class, put the method back where it belongs.
Let's write bird with a dot after it. Again, Visual Studio will offer the following methods:
We can see that now we can call only the methods provided by the interface on the instance. That's because the bird is now a variable of the IBird type, not the Bird type. Meaning that we cannot call the Peck() method because we did not add it to the interface.
Why did we leave it out in the first place, you may ask? Lots of potential reasons, we've already encountered one of them. By using an interface, we simplify a complex object and expose only the parts needed in a certain part of the program.
Also, I must add that interfaces cannot be instantiated. In other words, this code will not work:
// this code won't work IBird bird = new IBird();
Multiple inheritance
C#, like most programming languages, doesn't support multiple inheritance. Meaning that we can't inherit one class from more than one other class. Mainly, because method naming collisions could very well occur when multiple classes containing methods with the same name inherit their methods into another class. Multiple inheritance is often worked around using interfaces because we are allowed to implement as many interfaces in a class as we want. A class of the sort only allows us to work with its instances in ways that we want to. We wouldn't have to worry about of what object type it actually is, or what it provides beyond the interfaces.
Now let's add an ILizard interface to our project. Lizards will be able to breathe and crawl:
interface ILizard { void Crawl(); void Breathe(); }
Next, we'll try "multiple inheritance", more accurately, implement multiple interfaces by a single class. We'll add a Pterodactyl.cs class to the project. It will implement IBird and ILizard interfaces:
class Pterodactyl: ILizard, IBird
{
}
If we hover the mouse above each interface, i.e. click on ILizard or IBird, there is a "light-bulb" shortcut to Implement the Interface in the context menu. Visual Studio will then automatically generate the necessary class methods.
After having both interfaces implemented, the code will look like this:
class Pterodactyl: ILizard, IBird { public void Crawl() { throw new NotImplementedException(); } public void Breathe() { throw new NotImplementedException(); } public void Chirp() { throw new NotImplementedException(); } }
Now all we have to do is specify what we want each method to do:
public void Crawl() { Console.WriteLine("I'm crawling..."); } public void Breathe() { Console.WriteLine("I'm breathing..."); } public void Chirp() { Console.WriteLine("♫ ♫♫ ♫ ♫ ♫♫"); }
That's pretty much it! Now, let's add an instance of the Pterodactyl class in Program.cs:
Pterodactyl pterodactyl = new Pterodactyl();
Make sure, that it has both the bird and lizard methods:
We'll stick to interfaces for a little while since there is much more to them that we haven't covered. In the next lesson, Type casting and object hierarchy in C# .NET, you will learn more advanced techniques of the object-oriented programming.
Did you have a problem with anything? Download the sample application below and compare it with your project, you will find the error easily.
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