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Lesson 1 - Introduction to Swift, the platform and Xcode

Swift could be briefly described as the programming language of the Apple's world. It was introduced in 2014 as the Objective-C replacement. By design, it's an object-oriented compiled language with type control. It's relatively close to such languages as Java, C# and similar. Because it's a relatively new language, it doesn't carry many flaws from its past and offers a number of modern approaches. During the development, it was also thought of the bunch of code written in Objective-C, so Swift contains a few compromises in favor of this language.

The Swift language logo - Swift Basic Constructs

Swift is open-source since the version 2.2 and since Swift 3, Apple makes it backward compatible. If you've encountered the language in the past, you may have run into problems with new releases which could cause the old code not to work.   Although Swift is open-source and you can program in it e.g. on Linux, it's still mainly a language for Apple devices. Do you want to program an iPhone app? Use Swift. Do you want to program a terminal utility for your MacBook? Again Swift. Do you have Apple Watch and want to make a mini app for it? Of course, use Swift again.   Swift is also beginning to infiltrate the world of websites and web applications. The Vapor framework is widespread and offers a modern way to develop for web. The authors say in a bit of a cliché way, that it's "the future of web development". Anyway, Vapor looks good and if you're interested in this topic, check out the Vapor official website.  

Installing Xcode

The standard of Swift development is the Xcode IDE, which Apple provides for free through AppStore. Just download it and you're ready. Xcode is a comprehensive development environment and offers everything you need to create your applications. In addition to the code editor, the designer will help you create UI, it'll run your app on a physical device or in a simulator, and then it'll help you upload it to the AppStore.

Xcode Playground

You may know console applications from other languages, which are used mainly in the introduction to test your code. This exists in Swift (and Xcode) as well, but there is also a simpler way to test your code called Playground. It's literally a playground where you can test any part of Swift without having to create a traditional project and then run it. This course will be dedicated to console applications. We'll get to form applications in the following course.   You can create a Playground after running Xcode by choosing Get started with a playground and selecting where to save the single file on the disk. The editor window will show up, where you can start writing the code. The code will start to compile immediately and you'll see real-time results on the right. For example, if you assign a 12 + 4 expression to an x variable, you'll see 16 on the right. What is a variable and what we can do with it is explained in the next lesson.

Playground for Swift programming language - Swift Basic Constructs

However, Playground has one major disadvantage; it's not possible to retrieve user inputs there reasonably. Therefore, during the course, we'll sometimes create console applications which allow us to enter and respond to the user inputs. We'll use Playground mainly to test basic code, but feel free to choose the approach you like.  

Command Line Tool

At the end of this introductory lesson, we'll create a console application that allows us to enter and respond to keyboard input. Run Xcode and choose Create a new Xcode project. After that, you must select macOS as the platform and finally choose the Command Line Tool. Alternatively, you can use the search box in the top right corner.

Creating a new console project in Swift Xcode - Swift Basic Constructs

In the next step, you just type the name of your new project and check whether Swift is set as the language. After creating the project, you'll see the fully-featured Xcode environment. You don't need to know anything yet, just focus on the left side where you can see your project files.  

Hello world

It's been a tradition that the first program in a new language is called Hello world. It's a program that will print a "Hello world" message to the user or any similar text in any way.   Click on main.swift to open the file in the editor. This is the file which we're going to write our code into, today and in the other lessons as well. The code will be executed when we run it. By default, there are two lines of code that already represent the famous Hello world program:  

import Foundation

print("Hello, World!")

The first line simply imports the most important Swift libraries so we could even do anything.

The second line prints the famous greeting to a special window which you can find below the editor. That's also where we'll enter keyboard inputs in the following lessons. print() is a function that prints text to the console. Functions can have input parameters which we pass through the parentheses, we separate them by commas. In the case of the print() function, the parameter is the text we want to print. We're going to refer to texts as to strings and wrap them in quotation marks so Swift would understand them and didn't misinterpret them as some other commands. You can try to edit the text and print your own message. Of course, we won't include this printing line in our further programs. However, we'll keep the import Foundation line for every other program in this course.

Xcode hello world program for Swift - Swift Basic Constructs

This will be enough for today. You are now friends with Xcode and know how to run Swift code.

In the next lesson, Variables, type system and parsing in Swift, it'll get more interesting. We'll learn how to work with variables and read user inputs.


 

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