Lesson 7 - Inheritance and polymorphism in Kotlin
In the previous lesson, Arena with warriors in Kotlin, we made an arena that simulates two
warriors in battle. In today's Kotlin tutorial, we're going to expand our
knowledge of object-oriented programming. In the introduction of this course, we
mentioned that the OOP is based on three fundamental concepts:
encapsulation, inheritance and
polymorphism. We're already familiar with the encapsulation and
have used the private
access modifier. Today, we're going to take a
look at the two remaining concepts.
Inheritance
Inheritance is one of the basic features of OOP and is used to create new data structures based on old ones. Let's look at a simple example:
Imagine that we were hired to create a database that will keep track of
animals at a zoo There will be
two types of users in our system: users and administrators. Users will be common
zookeepers who will be able to edit information about the animals, e.g. their
weight or wingspan. The administrator will be able to modify animal data as well
and add or delete animals from the database. Administrators will have an extra
property, a phone number so they can be contacted in case of system failure.
It'd be pointless and confusing to fully define both classes since they have
many properties and methods in common. Both the user and the administrator will
have names, ages and be able to log in and log out. Today will mostly be about
going over the concepts, we'll program a fully functioning example in the next
lesson (the following code is just a draft):
class User { private val name: String = "" private val password: String = "" private val age: Int = 0 fun logIn(password: String): Boolean { // ... } fun logOut(): Boolean { // ... } fun setWeight() { // ... } // ... }
We've just made a general outline of the class, but I'm sure you get the gist
of it. Without knowing what inheritance is, we would define our
Admin
class like this:
class Admin { private val name: String private val password: String private val age: String private val telNumber: String fun logIn(password: String): Boolean { // ... } fun logOut(): Boolean { // ... } fun setWeight(animal: Animal) { // ... } fun addAnimal(animal: Animal) { // ... } fun removeAnimal(animal: Animal) { // ... } // ... }
We can see that our code is very redundant in this class. All further changes
would have to take a place in both classes, it'd make the code very hard to
maintain. Now, we'll declare the administrator class using inheritance. First
let's tell Kotlin that the User
class can be inherited. Next, we'll
define the Admin
class in a way so it can be inherited from the
User
class. We don't have to declare properties and methods again
in Admin
, Kotlin will add them automatically.
Classes in Kotlin are sealed by default, so they can't be
inherited. For those of you who came from Java: we can compare the situation to
the final
class modifier.
We'll open the User
class making it inheritable. We can do so
using the open
keyword:
open class User { // ... the rest of the methods and properties... }
Next, we'll define the Admin
class, inheriting from the
User
class:
class Admin: User { private val telNumber: String = "" fun addAnimal(animal: Animal) { // ... } fun removeAnimal(animal: Animal) { // ... } // ... }
We can see that we've used the :
operator for inheritance.
In the example above, the private properties won't be accessible to the
descendant. Only the properties and methods with the public
modifier will. private
properties and methods are understood as a
special logic that belongs to a certain class. Meaning that, they are hidden
from descendants - even a descendant is actually using this logic, it's unable
to modify it. To achieve the desired result, we'll use a new access
modifier - protected
which works the same way as
private
but allows us to inherit these properties or methods.
The beginning of the User
class would look like the
following:
/---class java class User {
protected val name: String = ""
protected val password: String = ""
protected val age: Int = 0
// ... \--
Now, if we created user and administrator instances, they'd both have
name
properties and logIn()
methods. Kotlin will
inherit the User
class and redeclare all its properties
automatically.
The advantages of using inheritance are clear. We don't have to copy the same properties to two classes. All we have to do is declare new ones. The rest will be inherited. The benefits are tremendous, we can extend existing components of new methods and reuse them. We don't have to write lots of redundant code, and most importantly - when we change a single property in the parent class, this change is then inherited everywhere automatically. We don't need to change something manually in 20 classes, which could potentially cause errors. We're humans and we'll always make mistakes, we have to choose the right programming techniques to make as less mistakes as possible.
The parent class is sometimes called the ancestor, our User
class, and the class that inherits from it, a descendant, our Admin
class. Descendants may add new methods or override the existing methods of the
parent class (see example below). Sometimes, you may encounter the terms
superclass and subclass which essentially mean the same
thing.
Another way to design the object model would be to create a
User
parent class whose sole purpose would be
inheritance. The User
would be then inherited by
Attendant
and Admin
classes. This technique would be
useful if we had lots of user types. In that case, we're talking about a class
hierarchy, which we'll get into further along in this online course. Our example
was simple so two classes were enough. There are also design
patterns that are established and approved object models used for
common situations. All of that stuff is advanced and interesting, and I promise
we'll get to them later as well. In object modeling, we draw inheritance as an
empty arrow pointing to the parent class. In our case, the graphical notation
would look like this:

Inheritance and the data type
The biggest advantage to using inheritance is that if we create a
variable of the parent data type, we can store the descendants in it as
well. We are able to do this because a descendant always includes
everything that the parent class does, therefore, it meets the "requirements" of
the data type (more accurately it provides the necessary interface). What all
descendants are is the parent class with some extra stuff. That way, we are able
to create an array of the User
data type and store there both users
and administrators. Here is an example assigning a descendant to a variable of
the ancestor type and vice-versa:
val u = User("John Newman", 33) val a = Admin("Jack White", 25) // now we assign the administrator to the variable of the User type: u = a // It's fine since the User class is its parent class // If we try in conversely, we'll cause an error: a = u
There are many constructs in Kotlin, that allow us to work with data types of inherited instances. We'll go over them in detail during the course. For now, we'll demonstrate how we can verify the data type of an instance in a variable:
val u = Admin("Jack White", 25) if (u is Admin) { println("The user given has been identified as an administrator") } else { println("The user given is not an administrator") }
We can ask whether an object is of a given type using the
is
operator. The code above checks whether there
is a user or its descendant, administrator, in the u
variable.
Languages can support either single or "multiple inheritance". With the single inheritance, a class can inherit only from one other class. With the "multiple inheritance", a class can inherit from several classes at the same time. Multiple inheritance never became very popular. We'll discuss why and show you how to work around it later. Kotlin only supports the single inheritance. You can encounter multiple inheritance in the C++ language.
Polymorphism
Don't be scared of the obscure name of this technique, it's actually very
simple. Polymorphism allows us to use a unified interface to work with objects
of different types. Imagine that we have, for example, many objects representing
geometric shapes (circles, squares, triangles, and so on). It'd certainly be
helpful if we could communicate with them in some unified way even though
they're different. We can create a GeometricShape
class containing
a color
property and a render()
method. All the
geometric shapes would then inherit the interface from this class. Now you may
be thinking, "But the circle and square object would render differently!." Well,
polymorphism allows us to override the render()
method in** every subclass so it will do what we want. The
interface will be unified and we won't have to think about which method to call
to render different objects.
Polymorphism is often explained using animals. All having a
speak()
method in their interface, but each animal performs it
differently.

The essence of polymorphism is a method or methods, that all the descendants
have defined with the same heads, but with different method bodies. We'll use
polymorphism along with inheritance in the next lesson, Arena with a mage in Kotlin (inheritance and polymorphism), on our warriors
in the arena. We'll add a mage who will inherit warrior's properties and
behavior and override the warrior's attacking method to use mana. We won't be
able to tell that he's not a pure warrior from the outside since he will have
the same interface. It'll be fun