Lesson 4 - More on the Java type system: Data types
In the previous exercise, Solved tasks for Java lessons 1-3, we've practiced our knowledge from previous lessons.
Lesson highlights
Are you looking for a quick reference on Java data types instead of a thorough-full lesson? Here it is:
Creating variables of basic whole-number data types:
{JAVA_CONSOLE}
byte a = 15; // can store numbers from -128 to 127
short b = 10000; // -32 768 to 32 767
int c = 500000; // -2 147 483 648 to 2 147 483 647
long d = 1000000000; // -9 223 372 036 854 775 808 to 9 223 372 036 854 775 807
System.out.println(a + b); // We can use basic arithmetics
{/JAVA_CONSOLE}
Creating decimal variables:
{JAVA_CONSOLE}
float f = 3.141592f; // single precision
double d = 3.14159265358979; // double precision
System.out.println(f);
System.out.println(d);
{/JAVA_CONSOLE}
Declaring other built-in data types:
{JAVA_CONSOLE}
String s = "This text can be as long as we want";
char a = 'A'; // One character
boolean loveJava = true; // booleans are true or false
System.out.println(s);
System.out.println(a);
System.out.println(loveJava);
{/JAVA_CONSOLE}
Calling String
methods
(startsWith/endsWith/contains/toUpperCase/toLowerCase/replace):
{JAVA_CONSOLE}
String s = "Think twice, code once ";
System.out.println(s.startsWith("Think"));
System.out.println(s.endsWith("once"));
System.out.println(s.trim().endsWith("once"));
System.out.println(s.contains("TWICE"));
System.out.println(s.toUpperCase());
System.out.println(s.toLowerCase());
System.out.println(s.replace("Think", "Learn"));
System.out.printf("My favorite quote is: %s with %d characters", s, s.length());
{/JAVA_CONSOLE}
Would you like to learn more? A complete lesson on this topic follows.
In the previous lesson, Solved tasks for Java lessons 1-3, we learned basic data types of Java
(int
, double
and String
). In today's
tutorial, we're going to look at them in more detail and explain how to use them
correctly. Today is going to be more theoretical, and the next lesson will be
very practical. At the end, we'll make a few simple examples.
Java recognizes two kinds of datatypes, primitive and reference.
Primitive datatypes
We can easily imagine a variable of the primitive data type. It can be, for example, a number or a character. The value is stored directly in memory and can be accessed directly from the program. Note how I've used the word "directly" so many times. In the lessons throughout this course, we'll mainly be working with these variables.
Whole-number data types
Let's look at the table of all of the built-in whole-number data types in
Java, notice the type int
, which we already now.
Data type | Range | Size |
---|---|---|
byte | -128 to 127 | 8 bits |
short | -32 768 to 32 767 | 16 bits |
int | -2 147 483 648 to 2 147 483 647 | 32 bits |
long | -9 223 372 036 854 775 808 to 9 223 372 036 854 775 807 | 64 bits |
By now, you might be thinking - why do we have so many data types for storing
numbers? The answer is simple, it depends on their size. If the number is large,
it consumes more memory. For user's age, we should select byte
since nobody can live more than 127 years. Imagine a database with millions of
users of some informational system. If we choose int
instead of
byte
, it'll occupy 4 times more space. Conversely, if we have a
function that calculates a factorial, the range of int
will not be
enough for us and we'll have to use long
.
We don't have to think hard about choosing data types, we'll use
int
almost every time. You should think about it only in case the
variables are in some array or collection in general, and there are a lot of
them. In that case, it's worth it to consider memory requirements. The tables I
gave here are mainly for the sake of completeness. The already-mentioned
implicit conversion also works between the types, so we can assign some
int
to a long
variable directly, without having to
convert it.
Decimal numbers
For decimal numbers, the choice is simpler, we can only choose between two
data types. They differ in the range of values, and also in precision, i.e. in
the number of decimal places. The datatype double
is twice as
precise as float
, which you probably deduced from its name.
Data type | Range | Precision |
---|---|---|
float | +-1.5 * 10−45 to +-3.4 * 1038 | 7 numbers |
double | +-5.0 * 10−324 to +-1.7 * 10308 | 15-16 number |
Beware, due to the fact that decimal numbers are stored in your computer in a binary system, there is some precision loss. Although the deviation is almost negligible, if you're programming, e.g. a financial system, don't use these data types for storing money since it could lead to slight deviations.
When we want to assign a value to a float
variable in source
code, we have to use the F
suffix. With double, we may use the
D
suffix, but it can be omitted since double is the default decimal
type:
float f = 3.14F; double d = 2.72;
As the decimal separator in source code, we use dots, regardless of our OS regional settings.
Other built-in data types
Let's look at the other data types that Java offers:
Data type | Range | Size/Precision |
---|---|---|
char | U+0000 to U+ffff | 16 bits |
boolean | true or false | 8 bits |
Char
Char
represents one character, unlike String
, which
represents the entire string of chars. We declare characters with apostrophes in
Java:
char c = 'A';
A single, non-array, char
actually belongs in the list of
whole-number variables. It contains a numeric character code, but it seemed more
logical for me to introduce it here.
BigDecimal
The BigDecimal
data type solves the problem of storing decimal
numbers in binary form, the number is stored internally similarly as text. It is
used for storing monetary values. For all other mathematical operations with
decimal numbers, we use double or float. We won't show how to use BigDecimal now
since it's an object. However, if you will ever need to perform some monetary
calculations, you'll know what to look up.
Note.: In Java, all the number classes are inherited from the
Number
class. This is rather an information for the future. Since
we don't know what inheritance is right now, it's not important. The
Number
class has another 4 subclasses which we'll not discuss in
details now either. However, let's just mention BigDecimal
and
BigInteger
are for high accuracy calculations. The
AtomicInteger
and AtomicLong
classes are used in
applications with multiple processes. Again, it's important for you to just know
that some classes like this exist so you'd be able to look them up if you happen
to need them in future.
Boolean
Variables of the boolean
type can contain only two values:
true
or false
. We'll use them when we get to
conditions. In a variable of the boolean
type, we can store either
true
/false
or a logical expression. Let's try a simple
example:
{JAVA_CONSOLE}
boolean b = false;
boolean expression = (15 > 5);
System.out.println(b);
System.out.println(expression);
{/JAVA_CONSOLE}
The program output:
Console application
false
true
We write expressions in parentheses. Notice that the expression applies, is
equal to true
since 15
really is more than
5
. Going from expressions to conditions isn't a far stretch, but
we'll go into them in the next lesson.
Reference data types
We'll get to reference data types, but not until we get to object-oriented
programming, where we'll also explain basic differences. For now, we'll work
with simple types, with differences that we won't be able to see. Let's just say
that reference types are more complex than primitive types. One such type is
already known to us, it's a String
. You might think how come that
String
doesn't have a length limit. It is due to differences in
work with reference data types in memory. Reference types starts with an
uppercase letter unlike the primitive ones.
String
provides a wide range of truly useful methods. We'll show
some of them and try them out:
String
StartsWith()
,
endsWith()
and contains()
We can ask if a string starts with, ends with or contains a substring. A
substring is a part of a string. All of these methods will take a substring as a
parameter and return boolean
(true
/false
). We can't react to the output yet;
however, let's write the return values nonetheless:
{JAVA_CONSOLE}
String s = "Rhinopotamus";
System.out.println(s.startsWith("rhin"));
System.out.println(s.endsWith("tamus"));
System.out.println(s.contains("pot"));
System.out.println(s.contains("lol"));
{/JAVA_CONSOLE}
The program output:
Console application
false
true
true
false
We can see that everything works as expected. The first phrase failed, as expected, because the string actually starts with a capital letter.
ToUpperCase()
and
toLowerCase()
Distinguishing between capital and lowercase letters is not always what we
want. We'll often need to ask about the presence of a substring in a
case-insensitive way. The situation can be solved using the
toUpperCase()
and toLowerCase()
methods which return
the string in uppercase, resp. lowercase. Let's make a more realistic example
than Rhinopotamus. The variable will contain a line from some configuration
file, which was written by the user. Since we can't rely on the user's input
we'll try to eliminate possible errors, here by ignoring letter cases.
{JAVA_CONSOLE}
String config = "Fullscreen shaDows autosave";
config = config.toLowerCase();
System.out.println("Will the game run in fullscreen?");
System.out.println(config.contains("fullscreen"));
System.out.println("Will shadows be turned on?");
System.out.println(config.contains("shadows"));
System.out.println("Will sound be turned off?");
System.out.println(config.contains("nosound"));
System.out.println("Would the player like to use autosave?");
System.out.println(config.contains("autosave"));
{/JAVA_CONSOLE}
The program output:
Console application
Will the game run in fullscreen?
true
Will shadows be turned on?
true
Will sound be turned off?
false
Would the player like to use autosave?
true
We can see that we're able to detect the presence of particular words in a string. First, we convert the entire string to lowercase or uppercase, and then check the presence of the word in lowercase or uppercase, respectively. By the way, simple processing of configuration script may actually look like this.
Trim()
Another pitfall can be whitespace characters, which are not visible for
users, but can cause program errors. Generally, it's a good idea to trim any
input from the user. Try to enter some spaces before the number and after the
number in the following application, trim()
will remove them. It
removes white characters only around the string, not inside:
{JAVA_CONSOLE}
Scanner scanner = new Scanner(System.in);
System.out.println("Enter a number:");
String s = scanner.nextLine();
System.out.println("Here's what you originally wrote: " + s);
System.out.println("Your text after the trim function: " + s.trim());
int a = Integer.parseInt(s.trim());
System.out.println("I converted the text you entered to a number. Here it is: " + a);
{/JAVA_CONSOLE}
Replace()
Probably the most important method on String
is a replacement of
its parts with another text. We enter two substrings as parameters, the first
one is the one want to be replaced and the second one will replace it. The
method returns a new String
in which the replacing occurred. When
the method doesn't find the substring, it returns the original string. Let's
try:
{JAVA_CONSOLE}
String s = "C# is the best!";
s = s.replace("C#", "Java");
System.out.println(s);
{/JAVA_CONSOLE}
We'll get:
Console application
Java is the best!
Format()
Format()
is a very useful method that allows us to insert
placeholders into a string. The placeholders are represented by a percent sign
(%
) and the data-type abbrev. The first parameter is the
string
containing those placeholders. Next method parameters will
be the variables which are going to be placed in the text instead of these
placeholders. Notice that the method is not called on the specific variable but
right on a String
type (to be completely accurate it's not called
on the instance, see other courses).
{JAVA_CONSOLE}
int a = 10;
int b = 20;
int c = a + b;
String s = String.format("When we add up %d and %d, we get %d", a, b, c);
System.out.println(s);
{/JAVA_CONSOLE}
The program output:
Console application
When we add up 10 and 20, we get 30
We use:
%d
for integers%s
for Strings%f
fordoubles
/floats
. We can also define the number of decimal places, e.g. like%.2f
which rounds to2
decimal places.
The console can receive a text in this format by itself, we just need to call
printf()
instead of println()
:
{JAVA_CONSOLE}
int a = 10;
int b = 20;
int c = a + b;
System.out.printf("When we add up %d and %d, we get %d", a, b, c);
{/JAVA_CONSOLE}
This is a very useful and clear way to build a string, however, in Java, it's
more common to use just the +
operator.
Length()
Lastly, but most importantly we have length()
. It returns an
integer that represents the number of characters in the string.
{JAVA_CONSOLE}
Scanner scanner = new Scanner(System.in);
System.out.println("Type in your name:");
String name = scanner.nextLine();
System.out.println("Your name is " + name.length() + " characters long.");
{/JAVA_CONSOLE}
There's still a lot to go over and lots of other data types that we haven't covered. Regardless, there is a time for everything. In the next lesson, Solved tasks for Java lesson 4, we'll introduce conditions and then loops, then we'll have enough knowledge to create interesting programs
In the following exercise, Solved tasks for Java lesson 4, we're gonna practice our knowledge from previous lessons.