Lesson 30 - Animations in C# .NET - Storyboard, Basic & Frame Animations
In the last lesson, WPF - Templates , we learned how to create a ControlTemplate and DataTemplate and we showed simple examples of their use.
WPF provides a powerful set of graphical features that we can use to "tune" our applications and give them a nice look. One option is to use animations. In a few lessons we'll gradually explain:
- how to define animations
- where to define animations
- how to run animations
WPF Animations And C# Properties
Before we start creating animations, we must say that animations in WPF work on the principle of animating property values. This means that we change a value of some property over time. The property must meet the following conditions:
- It must be a Dependency Property
- It must belong to a class that inherits from
DependencyObjectand implements the
How to define animations -
Animations are realized using scenarios (
Storyboard). It's a
time container that contains information about which element an animation
applies to, what its property we animate and, of course, the definition of its
Here is an example of such a scenario. It's very basic, but we'll show a complete demonstration in a moment. An animation scenario might look like this:
...End of the preview...
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In the WPF tutorial, we'll explain how animations work and we'll learn how to create basic linear animations and linear frame animations.
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